- 2-4 players
- Each player starts with a single base which produces a "soldier" per turn.
- Each player is dealt there 15 "gang cards", which are placed face down in there section of the board at random.
- Once set up the player with the highest roll goes first.
- Soldiers may move one space into an adjacent "gang card" tile but must roll higher then "shop Owner" for example (if player rolls a 6 and "shop owner" rolls a 3 the player wins gaining control of that tile, which is then turned over revealing the "Building Type"
- Player may also wait that turn so on the next turn they will have 2 soldiers to attack with, increasing the dice odds for example (2xSoldier) rolls 12 (1xShopOwner) rolls 6 = 2xDice against 1xDice better odds.The player may also attempt to take over 2 shop fronts on the same turn.So instead of using 2 soldiers to attack 1 shop front the player can attack 2 shop fronts with 1 soldier for each.
- Once player controls at least 10 shop fronts they can attempt to take over the central skyscraper.If the player can hold the Skyscraper for 2 turns they win also the player can win by destroying all other players.Note player must have a shopfront adjacent to skyscraper to attemp take over.
- Players may not move diagonally.
- Player may only have a maximum of 2 soldiers per tile.
- Maximum of 6 Gang Soldiers at any one time.
- Must roll higher then an 8 to control "Skyscraper".
Wednesday, 8 June 2011
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