Wednesday, 8 June 2011

Rules:

  1. 2-4 players
  2. Each player starts with a single base which produces a "soldier" per turn.
  3. Each player is dealt there 15 "gang cards", which are placed face down in there section of the board at random.
  4. Once set up the player with the highest roll goes first.
  5. Soldiers may move one space into an adjacent "gang card" tile but must roll higher then "shop Owner" for example (if player rolls a 6 and "shop owner" rolls a 3 the player wins gaining control of that tile, which is then turned over revealing the "Building Type"
  6. Player may also wait that turn so on the next turn they will have 2 soldiers to attack with, increasing the dice odds for example (2xSoldier) rolls 12 (1xShopOwner) rolls 6 = 2xDice against 1xDice better odds.The player may also attempt to take over 2 shop fronts on the same turn.So instead of using 2 soldiers to attack 1 shop front the player can attack 2 shop fronts with 1 soldier for each.
  7. Once player controls at least 10 shop fronts they can attempt to take over the central skyscraper.If the player can hold the Skyscraper for 2 turns they win also the player can win by destroying all other players.Note player must have a shopfront adjacent to skyscraper to attemp take over.
  8. Players may not move diagonally.
  9. Player may only have a maximum of 2 soldiers per tile.
  10. Maximum of 6 Gang Soldiers at any one time.
  11. Must roll higher then an 8 to control "Skyscraper".

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