At first every tile controlled produced a soldier and before long the whole board was covered in soldiers and each player spent to much time moving them around.
Later i changed it so that only certain tiles produced "Soldiers" but the problem still occurred so finally i put a limit on the soldier count to 6 to resolve this issue.
I also had a maximum of 3 soldiers per tile at one time which caused all kinds of chaos and was recently changed to 2 soldiers per tile which runs much smoother then before.
There were plenty of minor changes i made when play testing to make the game quicker and smoother such as no diagonal movement, the intro of gang cards as opposed to simple tiles and the look and feel of the game in general.
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